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iOS & Android apps and more…

3D Printing and Painting a Pokemon

IMG_6050My little son wanted me to 3D-print a blue Squirtle for him. I didn’t have blue 3D filament though. He was adamant about blue, LOL. So I decided to paint over the printed white figure including all its other colours. I haven’t painted in years. So here’s my first stab at it, from printing to painting and finally giving it a glossy finish.

(3D model made by rhinodk on Thingiverse – link)

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I put a Raspberry Pi Zero W inside a PS2 Slim

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Details:

In June 2017 I decided to revive a non-working Sony Playstation 2 into a “Frankenstein” Playstation containing a Raspberry Pi Zero W micro-computer. This modified PS2 runs the classic console systems (NES, SNES, Sega Master System, Sega Genesis, etc.) with RetroPie software. I’ve tried to keep as much of the PS2 hardware as possible. Features include:

  • Allowing you to play on your old tube TV with the Sony proprietary A/V cable (composite out only), just like old days
  • Two USB ports at the front for controllers, keyboards and USB hubs (wireless controllers supported with Bluetooth)
  • A functioning PS2 power LED as well as reset/power combo switch
  • Viewing the Pi Zero W and its status light from inside the PS2’s CD tray

On Reddit, my post about this design reached the top of the Raspberry Pi sub-reddit for the duration of the weekend in which it was posted (see link above).

Snakes and Ladders Go!

This is the board game of Snakes and Ladders, with a lot of extra features.  The graphics were designed by my friend Waseem Bashar. You can play against the computer or a friend.

The snakes will animate and play sound effects when they swallow a player.  Additionally, the players’ characters will walk around the board.

Some customizability options exist.  You can choose your own theme for the game board. There are several characters to choose from, and many more can be unlocked as the player finishes each game. A ‘magic potion’ optional feature allows the player to attack the snake that he/she landed on and remove it from the board, but it can only be used once per game.

This app was released in May 2017.

Google Play Store

Amazon Store

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Match Two Cards

This is the basic card game of Memory, where the user must turn over and find all the identical pairs of cards.  There are three levels of difficulty.  The app was released in late April 2016.

iTunes App Store

Google Play Store

Amazon Store

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Go Fish

This is the classic kids’ Go Fish card game, where you play against a set of funny computer opponents. It is an easy-to-learn game with help tips provided throughout.  It was actually based on the Go Fish homebrew app I released for the Playstation Portable (PSP) back in 2007 on custom firmware. I released the iOS/Android version with my graphic designer friend Waseem Bashar in April 2016.

iTunes App Store

Google Play Store

Amazon Store

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Multiplication Universe

This is a board game that tests a child’s multiplication skills up to the 12x table.  The questions can be timed or not timed, and can be set to a single times table or a difficulty level (a range of times tables).  This is another collaboration with Waseem Bashar who created the graphics.  Released in December 2015.

iTunes App Store (iPhone/iPad)

Google Play Store

Amazon Store

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Heroes of Math Kingdom

This is an addition-and-subtraction board game created in collaboration with my graphic designer friend Waseem Bashar.  The game is self-explanatory: move around the board to the end, solving timer-based math questions along the way. This was released in September 2015.

iTunes App Store (iPhone/iPad)

Google Play Store

Amazon Store

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Boutique Blitz

The object of Boutique Blitz is to tap the gift boxes to make them jump and catch certain fashion items, while avoiding bad items. This is the second game created in collaboration with my friend Waseem Bashar. This was released in February 2015.

iTunes App Store (iPhone/iPad)

Google Play Store

Amazon Store

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Cosmic Hero

This is a vertical scrolling space shooter. Work began in March 2014, but I only worked on it sporadically for the next few months.  I finally released an initial version on Android only, in August 2014, but was not fully satisfied with the quality of my work, especially the artwork.  With the help of my friend Waseem Bashar, a professional graphics artist, we did a huge overhaul of the app, and released a new version for both Android and iOS in September 2014.

iTunes App Store (iPhone/iPad)

Google Play Store

Amazon Store

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Fan Page on Facebook

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