This is the basic card game of Memory, where the user must turn over and find all the identical pairs of cards. There are three levels of difficulty. The app was released in late April 2016.
This is a board game that tests a child’s multiplication skills up to the 12x table. The questions can be timed or not timed, and can be set to a single times table or a difficulty level (a range of times tables). This is another collaboration with Waseem Bashar who created the graphics. Released in December 2015.
This is an addition-and-subtraction board game created in collaboration with my graphic designer friend Waseem Bashar. The game is self-explanatory: move around the board to the end, solving timer-based math questions along the way. This was released in September 2015.
The object of Boutique Blitz is to tap the gift boxes to make them jump and catch certain fashion items, while avoiding bad items. This is the second game created in collaboration with my friend Waseem Bashar. This was released in February 2015.
This is a vertical scrolling space shooter. Work began in March 2014, but I only worked on it sporadically for the next few months. I finally released an initial version on Android only, in August 2014, but was not fully satisfied with the quality of my work, especially the artwork. With the help of my friend Waseem Bashar, a professional graphics artist, we did a huge overhaul of the app, and released a new version for both Android and iOS in September 2014.
This app was released in February 2014, based on a promise to my daughter that I would make her a Snakes and Ladders game. It gives you the option to play a normal game of the classic Snakes and Ladders board game, as well as a “reversed” mode where snakes make you go up and ladders make you go down. In addition, an option for a random mode exists, which flips between the two methods at random intervals. Later I added another option to include a “lifeline”, i.e. a potion, which you can use once per game to prevent yourself from going down a snake. This added a strategy component to an otherwise random-chance game.
This was the first game of mine that I can actually call a “success”. It went #1 in the UK and the Philippines under the category “Free iPad Dice Games”, and stayed in the #1 and #2 position in the UK throughout the month of August 2014 (source: Distimo).
The Windows Phone version was published a year later, in March 2015.
This was an educational game that was published in January 2014, a couple of weeks after Poker Nerd. It teaches basic math with multiple choice and keyboard entry questions. I experimented with particle effects such as fireworks and lightning.